![]() The Amazing Spider-Man tried its room-clearing, counter-based combat approach and failed. ![]() You can't copy Rocksteady's Arkham template because its deliberate pace and weighty character movement is purposefully designed for Batman. Spider-Man: Shattered Dimensions tried it and misfired. ![]() You can't take him out of New York because that's like making Captain America German. Just how do you make a fresh Spider-Man game? It requires better ideas than this, and a much bigger investment of time and money.
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